Nintendo was really weird with the Wii. Revisiting the infinite joy of Excitebots: Trick Racing. *If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. Fly off of massive The Just for You offer is discounted from the sale price. Throwing darts while driving at speeds that make Mario Kart Wii look like a race between 12 Model-Ts is incredibly fun. It’s like somebody took carnival games and turned them into an arcade racer. When we look back at the launch of the Nintendo Wii, there are a few titles that immediately come to mind. One of my favorite things about the Wii is how it took those little habits we have as gamers and turned them into actual gameplay elements. I think about blazing across the moors of Scotland in a bug vehicle, a truck, a bike, or even all three. © 2020 Nintendo. Imagine having to compete against five other racers and also bowl a perfect strike? Racing here just wasn’t about taking first place or doing a trick off some sick jump. Some features from the original game are not available in this version of the game. All of those series take a back seat to Mario Kart, and while I understand why Nintendo would put all its eggs in the basket that sells 25 million copies, I can’t help but picture what new entries in these series would look like on Switch. Or getting a boost in speed but only if you hit the last two notes of “Shave and a Haircut” on a tambourine? Most of us probably remember the whole "Operation Rainfall" ordeal to get it to localize three of its core-gamer titles, one of which is now a million-seller franchise for the company. It’s a silly experience; sadly, one most Wii owners didn’t get a chance to try out for themselves. © 2009 Nintendo. The NES original didn’t see a sequel for more than 15 years when Excitebike 64 hit the Nintendo 64 near the twilight of its life. For Excitebots: Trick Racing on the Wii, GameFAQs has 72 cheat codes and secrets. There’s Wii Sports, obviously, the pack-in that your grandmother probably still plays today. As much as I enjoy both them, when I look back at the Wii’s start and the titles it launched with, honestly, it’s Excite Truck that fills me with the warmest memories. Those two titles were enough to sell the console to millions of people and radically expand the market for console gaming. In fact, I’d say more people know the game from its inclusion in Mario Kart 8 Deluxe than as its own franchise. Hell if I know, but if I’m able to grab this hammer, I can literally smash my competition. Pilot your Robotic insect or animal racer around Excite Bots Trick Racing (Wii) Trailer from Nintendo - YouTube It’s the game that never lets you forget that it’s just a game, and games are meant to be fun. Racing here just wasn’t about taking first place or doing a trick off some sick jump. Even when it was re-released as a downloadable title on the Wii U, it stayed on this side of the Atlantic. The game was developed by Monster Games and is the fourth game in the Excite series, as well as the sequel to Excite Truck. Trick Racing redefined! But it would be infused with what the Wii, by this point, had become best-known for: mini-games. Diving back into it this past month, my original save file lost to the ages, it struck me how timeless of an experience Excitebots is. And as fun as it was to take those massive jumps across China and Fiji in Truck, Monster Games went back to the drawing board for ‘Bots to see just how much more it could fit into these tracks. Excitebots asked players to do that and more. And I love the fact that it isn’t explained why you’re now driving motorized bugs, rodents, and reptiles. And that's to say nothing of the poker races that were a blast to play while drunk, when you couldn't tell the difference between a club and spade so you'd argue the game is broken because you totally had a straight flush. Most of us did that growing up (and some of us still do) and playing through Excitebots, Monster Games took those little tendencies and gamified them for an absolutely wild arcade racer experience. The sequel would still be an arcade racer like the original, one that rewards speed and big jumps while giving players the ability to reform the track as they drove it. Excitebots: Trick Racing is a racing video game published by Nintendo for the Wii. Throwing darts is fun. Excite Truck did it well. Excitebots had no trouble finding its way to North American stores in 2009, but it only made it to Japan in 2011 as a Club Nintendo reward, and European players were left to mod their Wiis and import it if they wanted a shot at it. Racing is fun. Nintendo of America Inc. Headquarters are in Redmond, Washington. That’s what Excitebots is to me. Then there is The Legend of Zelda: Twilight Princess, Nintendo’s first cross-gen hit that was saved from the Wii’s poorly performing predecessor to find massive success in the new generation. Pilot your Robotic insect or animal racer around the tracks at high speeds while performing stunts. Excitebots was unveiled in a release list from Nintendo of America on February 26, 2009. In ExciteBots: Trick Racing players race around internationally located tracks in the form of their favorite insect, amphibian or mammal themed bot. Excitebots asked players to do that and more. jumps, crash through bowling pins, spin around high wires, or assemble a That’s exhilarating and exactly what’s been missing from my Switch. Trick Racing redefined! Any Nintendo fan will tell you the company isn’t the best when it comes to treating its racing franchises right. Sure, it looks like a GameCube title, and the motion controls don’t always work as fluidly as I’d like, but ten minutes in, I was reminded about why this game remains one of my all-time favorites. the tracks at high speeds while performing stunts. When Nintendo first revealed the motion-control capabilities of the Wii, a racing game where you tilt the controller to steer your vehicle was an inevitability. Or hit a drift just right while kicking a field goal? Think of how many times you’ve played a racing game and instinctively turned your controller as if that would help your car? Or every time you’ve played Super Mario Bros. with a parent and they flick the controller up as if that’ll make Mario jump higher? Each bot has its own special abilities which will serve players well when they find themselves on the right terrain to take advantage of these. They're the ones that would go on to define the console throughout its lifespan. Need for Speed: Carbon, eh, not so much. I don’t think Excite Trucks did enough to move the needle in the franchise’s favor — and really, what do you expect launching alongside Wii Sports — but it did prove popular enough to give us a sequel that remains one of my most treasured racing games of all time: Excitebots: Trick Racing. I tell you, there is no joy in racer like going off a mad jump, completing three full rotations, and then landing on the ladybug in first place. Why am I racing in a turtle with wheels? poker hand in the craziest races ever. It was also about throwing a pie into a clown’s face or attacking your opponents with some chattering teeth. All of those franchises creep into my mind, but mostly I think about Excitebots.