Solar Jetman: Hunt for the Golden Warpship is a multi-directional shooter video game developed by Zippo Games and Rare and published by Tradewest. * Planet 2 - Picking up the speed boosters. We already designed and developed, "Solar Jetman: Hunt for the Golden Warpship Release Information for NES", "1983: A Spaceman's Odyssey - The History of Jetman", "Rare Replay for Xbox One includes 30 Rare games for $30 (update)", https://en.wikipedia.org/w/index.php?title=Solar_Jetman&oldid=970616909, Video games developed in the United Kingdom, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 1 August 2020, at 11:20. , After development switched to Solar Jetman, the Pickford brothers received little input from Rare, with Ste Pickford later speculating that the Stamper brothers had confidence in their abilities, despite being entrusted with their most "revered" series. The graphics and animation are absolutely top-notch here, as they need to be with such precise movement being required. The game is the third installment of the Jetman series and was later re-released by Nintendo for their NES-based PlayChoice-10 arcade system in the United States in 1990.. The Commodore 64 version has subsequently been discovered and made available for download. Until now, this browser version of Solar Jetman - Hunt for the Golden Warpship has been archived as a museum artwork and rated 4.30 out of 5 marks, 1 numbers taken in rating this.  The game is set after the events of Lunar Jetman and involves series protagonist Jetman on his quest to gather all pieces of the Golden Warpship, a mythical starship that allows interstellar travel. Your search for the scattered pieces takes you through 12 alien worlds filled with menacing armies, black holes, booby traps, and strange gravity. If the game had a few more colors, it could easily pass as 16-bit, and it really stands with the best for NES graphics: it easily rivals Sunsoft and Nintendo's own best efforts. The levels ramp up nicely, but there are few games that I've ever seen so many people throw their hands up after five minutes of playing saying the controls suck and it's too hard. The C64, Amiga and ST versions were fully complete and … , Solar Jetman has twelve planets and one hidden planet, each with its own gravity and system of enemy-infested caverns. Founded by brothers Ste and John Pickford, Zippo Games was known for developing Ironsword, a sequel to Rare's 1987 game Wizards & Warriors. 162.0 KB. His loss! Each planet has its own distinct theme, and they're all great at setting a mood and being catchy.  In a retrospective interview, Ste Pickford stated that he drew inspiration for the mechanics of Solar Jetman from a ZX Spectrum game, Scuba Diving, admitting that the gravitational pulls of Jetman's pod were reminiscent of the way a scuba diver manoeuvred. If the player dies outside of their pod, a life will be lost. , The graphics and sound were also praised. If you tried to warp, it just made the game harder because you'd be so ill-equipped (in both skills and in-game upgrades!). I've got through it a few times since then, and it never gets old. I loved playing it because I gave it time, but I wouldn’t of bought it. ], and other rom codes mean. , Shortly after release, Sales Curve Interactive announced ports of Solar Jetman for the ZX Spectrum, Commodore 64, Atari ST and Commodore Amiga, all developed by Software Creations and published by Storm. asserted that the gameplay was simplistic but addictive as exploration of the game's twelve planets would "set the player at it for weeks". The game is presented in a horizontal side-view environment and has ranging gravitational pulls for each planet, which subjects Jetman's craft to various forms of inertia.  Despite the cancellations, Solar Jetman was later re-released by Nintendo for their NES-based PlayChoice-10 arcade system in 1990. That doesn't mean that you won't be running into walls a lot though.  Richard Leadbetter of Computer and Video Games similarly praised the gameplay, comparing it to that of Thrust. A friend gave it to me with a couple of other carts when we were about 9 (the game had maybe been out 6 months when I got it? If a pod is destroyed, Jetman will eject out of the pod and walk around in an agile but vulnerable space suit. You might find yourself obsessing over your new favorite \"hidden gem\" before you realize it.I also recently learned that this was actually the third game of a series, following Jetpac and Lunar Jetman, both released on computers. NES. This cart I swear didn't leave my NES for months! It was released in North America on 14 October 1990 and in Europe on 26 September 1991 for the Nintendo Entertainment System. And I never did quite beat it back then, I'd always get stuck around planet 8 or 9. The controls don't suck, they're just unique and very specifically tailored to the experience. I don't think I'll ever forget the title screen or map screen tunes for as long as I live.The primary objective for each stage is to find enough gas so that your ship can take off, and doing that opens the portal to where you can find the golden starship's part hidden on each world. It's also an extremely acquired taste and fairly slow moving, despite how you'll panic every two seconds praying that you judged your speed and angle properly to not run straight into a bullet or a wall. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay. This is, in my humble opinion, one of the best-produced, most original, fun, and absurdly hard games on the NES. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!Visit for the latest updates!http://www.facebook.com/pages/NintendoComplete/540091756006560https://twitter.com/nes_complete A few years ago, though, I set out to finish it and finally did. Solar Jetman (Original) was a strange sort of game some people loved it others hated it. ), and his reason for giving this one up was that it was too hard and he never played it. Download This Rom. Filename: Solar Jetman - Hunt for the Golden Warpship (U).zip learn what (U), [! Solar Jetman: Hunt for the Golden Warpship is a multi-directional shooter video game developed by Zippo Games and Rare and published by Tradewest in North America and by Nintendo in Europe. Solar Jetman is a different type of game - it might look like a shooter, but it really isn't at all. It was released in North America on 14 October 1990 and in Europe on 26 September 1991 for the Nintendo Entertainment System. A playthrough of Tradewest's 1990 NES game, Solar Jetman: Hunt for the Golden Warship.I played through the primary twelve planets without using any warps. For Solar Jetman: Hunt for the Golden Warpship on the NES, GameFAQs has 39 cheat codes and secrets. , Ste Pickford in a retrospective interview with Retro Gamer, Solar Jetman was developed in-joint by Mancunian developer Zippo Games and Leicestershire-based Rare.  The game's playability and replay value were praised by a reviewer of Mean Machines, stating that the number of levels and items will last a "couple of months". Ports of the game for the Amiga, Commodore 64 and Atari ST were completed but not released due to poor sales of the NES version. Jarrett also praised the sound, heralding the soundtrack as "eerie" yet "great". The goal is to navigate these caverns with small jet pods launched from an immobile mothership, on each planet bringing back a piece of the Golden Warpship and enough fuel to journey to the next one.