From its upgrade system to its combat mechanics, this action RPG really was something entirely new back in the year 2000. Vague records claim that magick was brought over Ivalice from an unknown continent, and into the hands of the Man. Final Fantasy Tactics and Vagrant Story are two very different offshoots from the franchise's turn based RPG origins, but which is better? Even the great Ajora was being possessed by one, their leader, Ultima. Its biggest link is that it is set in the world of Ivalice, but there are other connections. He would now be known as Ivalice's first 'Dynast King', and the founder of the Galtean Alliance. Taking only three shards off the larger Nethicite, King Raithwall unites all of Ivalice. Groundbreaking in all sorts of areas, Vagrant Story eschewed a lot of RPG conventions (there are no handy item/equipment stores here), for incredibly deep systems and mechanics of its own. To this end, they possess people, and use them to do their bidding. Vagrant Story Wiki is a FANDOM Games Community. In their efforts they created the twenty four Espers, or Scions, based on zodiacs, with the scions split in half as scions of Light and Dark, tasked with very important purposes. The connection depends largely on which, if any, of these three locations (Goug, Bervenia, and Glabados) are intended to closely relate to their counterparts in other games. Between the original, ports, re-releases and follow-ups (more on those later), there’s something about its formula that has kept players engaged for decades. A Neo-Iocan conjuration ritual strikes the prosperous city of Leá Monde with a great earthquake, to create of the dark energy of its lost souls a "Wellspring" of The Dark, and the followers of Müllenkamp are all but wiped from the face of Ivalice. Final Fantasy Tactics A2: Grimoire of the Rift, which places Goug in western Ordalia, further west even than the Rozarrian Empire. The weapon upgrade system alone offers a myriad of options for those who can untangle it, while the combat (in which Ashley can target and weaken different parts of a foe’s body individually, so as to debilitate it in different ways) is finely crafted and very rewarding too. Science and technology has remained elusive; in military might it is redundant to magic, but not in its contribution to the common lives of the people. This sparks a great treasure hunting spree among Sky Pirates that a maddened Feolthanos attempted to take advantage of. Countries may change their borders over time, and this corresponds to what is seen in Final Fantasy XII’s prologue, where the largest known map of Ivalice shows the Ordalias to be different. King Raithwall later dies. The Dark as it exists today was not from that time; the magic is corrupted and grown stronger since the souls of the city's entire population were sacrificed by the Neo-Iocans. In fact, in 2007, Square Enix’s Akitoshi Kawazu responded to 1Up’s query about a potential port with, “Vagrant Story was a title that pushed the PS one to its limits. Some believed that this happened because of the Thousand Years War incited by the twelve Espers, led by the corrupt Holy Seraph Ultima. Yet subsequently it becomes a power to those oppressed (or at least their representatives who fight the oppressors). Both titles are sublime, finely-honed gaming experiences (as would be expected of a Square Enix firing on all cylinders), even if they are very different. Not to mention the series that sprung up around it. But even Rosencrantz cannot imagine the depths to which Guildenstern will stoop to realize his ambition. Vagrant Story, the Fandub – 8 – Betrayal Most Foul, Guildenstern deduces that the Gran Grimoire is not a book hidden in a secret crevice, but every wall in shade and sunlight: the entire city of Leá Monde. In Final Fantasy XII: Revenant Wings, another example the regions of Bervenia and Glabados are placed next to Dalmasca, putting a large portion of the future kingdom of Ivalice near its borders (this also is different to the fan-made map). One aspect of both games that was lauded is their respective storytelling and plot, making it impossible to choose between them on this one. It is unknown if the Occuria had a hand in this or not. The point in the timeline where Müllenkamp's Leá Monde is founded; the background for the Vagrant Story itself.